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Valorant Patch 4.10 introduces network improvements and removes the infamous Haven C Box Glitch

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Riot Games’ latest update for Valorant isn’t a big one, but it introduces some new tweaks and changes to its network systems that should boost performance across the board. A special article published today by the development team details what fixes Riot is explaining for “some issues that may occur after bursts of network instability, low client framerate, alt-tabbing, or prolonged periods of high network jitter.” .

Elsewhere there are some small quality of life improvements here and there; The most notable of these eliminates the Haven box jump glitch on C that was infamously used by Brazilian esports team Furia during Champions vs. Sentinels. It is no longer possible to use her passive glide to easily get up and now requires the use of an Upwind.

Here’s the full rundown of the changes in Riot Games’ official post:

AGENT UPDATES

  • Agent Progress/Fee Bars – Moved to a consistent location and size for the following agents:
    • Reyna
    • cipher
    • fracture
    • fading
    • Jett
    • omen
    • Phoenix
    • Ribbons
    • Heaven
    • You

OMEN

  • Updated 3P model to improve detail and fidelity.

MAP UPDATES

OASIS

  • Removed some pixel collisions in the following areas:
    • Cannot go up the front of the A-site cover anymore
    • Can no longer jump to the top of C-site cover without a boost ability

GAME SYSTEMS

  • Added new performance chart to show shooting error values ​​for recent shots on client. This is the same information visible in Crosshair Error Settings, but should help players better diagnose their own performance after an engagement.

Gameplay consistency updates

For more information on the following performance charts and bug fixes, see the VALORANT Gameplay Consistency Update 2 article.

  • Fixed an issue where spikes in ping or frame rate could cause an excessive motion processing buffer to develop and persist for several seconds. While this was happening you may have experienced the following:
    • Increased server-side input latency, which could cause input to take longer than expected based on your ping.
    • Added lag in your view of other players, potentially giving you less time to react.
    • In both of these cases, the additional latencies were not reflected in the actual Network RTT Avg/Max graph or in-game scoreboard pings.
  • Added a new performance chart showing “Network RTT Jitter” to help you understand if you are experiencing network issues that are not reflected in the Network RTT Avg/Max values
  • Added a new “Network RTT + Processing Delays” performance chart that captures the effective latency you experience due to network round-trip time, server move processing, and client move processing delays

ERROR

agents

  • “Broken” deployable ability voice lines are now heard by allies worldwide. This contains:
    • Chamber: Trademarks and Rendezvous
    • Killjoy: Revolver and Alarmbot
    • Cypher: Trapwire and Spycam
    • Yoru: Gate crash
  • Fixed a bug where Neon’s High Gear would automatically stop after using Fast Lane or Relay Bolt
  • Fixed an issue where observers would see Viper’s enemies glowing red when near but outside of Viper’s pit.
  • Fixed Chamber’s rendezvous radius not being displayed for spectators and observers
  • Fixed Brimstone’s Arson (Q) damage being felt in blocks of 15 instead of 1 like the other zone damage abilities in the game
    • Overall DPS should remain unchanged.

cosmetics

  • Fix for a minor flickering that occurred with the protocol weapon transparent line VFX when inspecting, ADSing, reloading, etc.

Gameplay Systems

  • Fixed a bug where agent-specific shortcuts sometimes didn’t work properly even though the settings menu showed them as applied
    • This fix was actually released in 4.09, but we wanted to make sure live game users weren’t experiencing any issues in this area before labeling it “fixed”.
  • Fixed a bug where the battle report was rarely not displayed throughout the game.

KNOWN PROBLEMS

  • Spike planting and defusing bars are not displayed to observers with the minimum HUD enabled, even while observing the agent planting or defusing.

That’s enough for Valorant’s patch 4.10 notes. Of course, one feature the update didn’t introduce was the much-requested replay system, which Riot recently confirmed was not in the works. Twinfinte recently wrote about his disappointment after hearing the news.

https://twinfinite.net/2022/05/valorant-patch-4-10-makes-network-improvements-removes-infamous-haven-c-box-glitch/ Valorant Patch 4.10 introduces network improvements and removes the infamous Haven C Box Glitch

Jaclyn Diaz

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