Entertainment

Sony expects PS5 to be its ‘greatest platform ever’; Jim Ryan discusses the future of PlayStation & More

Sony is hosting its 2022 Business Segment Briefings and Sony Interactive Entertainment CEO Jim Ryan gave a presentation on PlayStation Business.

This follows Sony’s Corporate Strategy Meeting, which discussed strategy for the Game & Network Services segment in more detail.

Ryan mentioned that despite the recent switch, which has been described as “extremely strong”, PlayStation had a record-breaking year in revenue.

Sony is convinced that PS5 will be its “greatest platform ever”. Purchase interest is almost twice as high compared to the same period in the PS4 life cycle.

China is now the 6th market for PlayStation, while it was the 11th in a comparable period during the PS4 cycle.

PS5 also has the highest engagement ever measured across seven different key categories. That commitment is also stronger than what Sony itself expected.

Game monetization is 15% higher on PS5 than at the same time in the older console’s lifetime.

Sony plans to steadily ramp up production of the PS5, fill the gap with PS4 supply on shelves in year three, and then overtake the older console in year four. The plan is to keep ramping up production to reach the highest point ever for the PlayStation brand.

In addition to the renewed and tiered PlayStation Plus service, Sony continues to grow its sales channel for PlayStation Direct consoles, expanding in Iberia, Italy and Austria in early calendar year 2023.

The PlayStation Direct service sold PS5 consoles to 1.3 million customers in fiscal 2021 and Sony expects 3.6 million customers in fiscal 2022 (between April 2022 and March 2023).

We’re also hearing that Playstation VR2 will have over 20 major first- and third-party games at launch.

Sony plans to increase investment in new IP to 50% by fiscal year 2025 (March 2026), with the remaining 50% invested in existing IP. In comparison, the expected investment in the current fiscal year is 34% in new IP and 66% in existing IP.

They also plan to increase investment in live services to 55% over the same period, while investment in traditional games will account for 45% of the total. By comparison, year-to-date investment in traditional games is expected to be 51%, compared to 49% in live services.

They also expect 12 live service games through March 2026, including two new and unannounced releases in the current fiscal year (prior to March 2023) without Destiny, three more to be released between April 2023 and March 2024. four new titles between April 2024 and March 2025 and two more titles between April 2025 and March 2026.

Speaking of PC releases, we’re hearing that Horizon Zero Dawn has sold 2.398 million copies, Day Gone has sold 852,000 copies, while God of War has sold 971,000 copies as of March 2022.

Sony also plans to expand into mobile, co-develop top-of-the-line IP with industry leaders, establish in-house development studios and projects, and build a world-class publishing team and tools.

By March 2026, Sony expects about half of its annual first-party release portfolio will be PC and mobile releases (roughly 30% PC and 20% mobile). For comparison: the expected share for the current fiscal year is around 20% PC and 10% mobile.

All slides from the presentation can be found in the gallery below.

https://twinfinite.net/2022/05/sony-playstation-business-segment-briefing/ Sony expects PS5 to be its ‘greatest platform ever’; Jim Ryan discusses the future of PlayStation & More

Jaclyn Diaz

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