MARK Zuckerberg believes that eventually we will be able to create virtual worlds with “fundamentally perfect fidelity.”
The billionaire meta boss has his teams working on prototype headsets that can create a visually perfect Matrix-style world.
That’s a far cry from today’s VR headsets like Zuckerberg’s Meta Quest 2.
The $299/£299 is impressive but doesn’t produce a perfectly real image – with few pixels, less than ideal brightness and fixed focus.
Facebook founder Zuckerberg told journalists like The Sun that he would like Meta to eventually create a “realistic” virtual world.
And his teams have already built several VR headset prototypes trying to solve some of the visual issues involved.
“Displays that match the full capacity of human vision will unlock some important experiences,” Zuckerberg said.
“A realistic sense of presence – the feeling of being with someone, as if they are physically there.”
The California tech mogul explained how current VR headsets have several problems.
For one thing, the resolution—the density of the pixels that make up the image—is too low.
But Zuckerberg believes that will change in the near future.
Another problem is that the focus is also fixed, since physical lenses cannot change shape like those in our eyes.
To fix this, Meta created a prototype system that uses holographic lenses – projected rather than physical – and eye-tracking to achieve adjustable focus in VR.
This means you can focus on different points in virtual space.
We also need significantly higher brightness to produce true high dynamic range.
However, this means that Meta needs to develop lamps that can produce around 100 times the current brightness in a VR goggle.
“I don’t think it’s going to be that long before we can create scenes with basically perfect fidelity,” said the Harvard dropout.
Meta is currently attempting to build the Metaverse – a series of interconnected virtual worlds.
It has been described as the next generation of the internet and is explored in part using VR headsets.
Meta already offers a Metaverse app called Horizon Worlds where you can live, work, and play — as well as hang out with friends or strangers.
But a true high-fidelity Metaverse is probably a decade or more away.
“Current VR systems can give you a taste elsewhere,” Zuckerberg explained
“It’s hard to put into words how profound this is.
“But we still have a long way to go to get to the level of visual realism that we have today.
“The human visual system is complex and deeply integrated.
To get that sense of immersion, you need all the other visual cues that come with it.”
According to the Facebook boss, the ultimate goal is for the VR metaverse to be visually indistinguishable from reality for our eyes.
This means game and app makers could create extremely immersive virtual worlds for us to explore.
And we might even discard some of our real-world belongings for virtual equivalents.
Zuckerberg asked, “Look around – how many physical things must there be?”
He pointed out that we would still need physically functional objects like chairs – but maybe our televisions could be virtual.
Unfortunately, some of the VR technology solutions are still years away.
But he added that eye-tracking (so the headset knows where you’re looking) will be added later this year in the upcoming Project Cambria headset.
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https://www.the-sun.com/tech/5599952/mark-zuckerberg-metaverse-meta-vr-headset-visual/ Mark Zuckerberg reveals the ULTIMATE Metaverse plan to make the universe indistinguishable from reality, Matrix-style