Developers from across the gaming industry are debunking unfair criticism of GTA 6’s early graphics

face palm: While some were excited to see leaked images and videos of Rockstar’s upcoming Grand Theft Auto 6, others found it an opportunity to wrap up the developers and taunt the game’s visuals by saying we’re getting what we saw. Game developers responded with proof that such feelings are completely unfounded.

Grand Theft Auto 6’s megaleak didn’t just result in heaps of DMCA takedown notices and an FBI investigation. It also brought out the designers of armchair games complaining about the game’s graphics. One complaint in particular sparked a spate of counter-tweets from developers.

On September 19th, shortly after images and videos of GTA 6 were leaked, an AvgGuy Twitter user (@Design4Mind317) tweeted:

“If you knew how game development works, you would know that graphics are one of the first things that gets done. This game is 4 years in planning and development. What you see is almost exactly what you will get. Next year is mission coding and debugging. All backend stuff. It looks ass [sic]”

AvgGuy made his Twitter account private shortly thereafter, presumably out of embarrassment and shadow-throwing DMs, but not before Know Your Meme captured him for posterity.

The post got the industry excited, with real developers from across the AAA and indie gaming industries tweeting, “Graphics are the first thing finished in a video game,” followed by examples proving this statement patently false is.

Remedy’s Paul Ehrlich, the lead designer of a small game called Control, pointed out that his game had won several awards for its graphics, and then provided a clip of pre-alpha gameplay showing that the game’s graphics was quite rough around the edges.

Judging the visuals of a GTA 6 this early in development is hardly fair. To say “what you see is almost exactly what you will get” as AvgGuy did is just plain stupid. So the memes rolled on.

Bungie Senior Designer Josh Kulinski shared some early footage of a personal project he was working on before landing a job at Bungie.

Hey! At least he got the animation right from the chest down.

Indie studio Massive Monster tweeted a side-by-side alpha/done video of their latest hit, Cult of the Lamb. While MM styled the title with an intentional cartoon flair, early versions were primitive, with lots of placeholders. In some cases, backgrounds and textures are completely absent.

Immortality creator Sam Barlow shared screenshots of a scene in the game before and after launch. The before image shows textureless blobs on a generic horizon background. He explains that the team used these placeholder blobs for two years while ironing out the AI ​​and combat gameplay. Another perfect example of saying “Graphics are the first thing done in a video game” is wrong.

We could literally go on with these memes, but you get the point. If you want more, Resetera catalogs the best.

Gamers are a jaded bunch, and if they think they know better than the actual developers, they’re even worse.

There was a time when we (gamers) would stare in awe at the latest block graphics and wonder how the developer had made the models so realistic. However, after a while we got spoiled and picked out the slightest graphical flaws in a game. I suppose it’s only natural that the next evolution of this deadening is to criticize games that aren’t even finished yet.

Let’s close with a tweet from former BioWare producer Mark Darrah, who sums it up nicely with an anecdote from his Mass Effect 3 Days:

https://www.techspot.com/news/96072-developers-all-over-games-industry-debunk-unfair-criticisms.html Developers from across the gaming industry are debunking unfair criticism of GTA 6’s early graphics

Chris Barrese

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